Wonderland — Endless & Gauntlet Mode Guide
ModesUpdated 2026-08-21

Endless & Gauntlet Mode Guide

Endless & Gauntlet Mode Guide

The Gardens update (August 14, 2026) brought The Gardens and THE GAUNTLET to The House TD 2, on top of the two endless maps that shipped at launch.

Endless mode

  • There are two endless maps; special enemies Bat and Gazer appear in both.
  • Enemies scale as waves progress — footage shows waves gaining roughly +10% HP and more spawns per wave, plus curse effects on enemies (some waves give enemies up to -40% to -95% damage taken from specific factions).
  • Endless has its own currency (endless coins) — the gardener’s shovel costs 4,750 endless coins.
  • Boss HP scales hard: the Black Bird was seen at ~28M HP around wave 100 and ~39M HP around wave 125 in community footage.

The Gauntlet

  • Roguelike decisions: every 3 waves you choose a path — how you play is up to you (the developer: “choose your fate”).
  • Runs at a flat 1.5x speed, with leaderboards coming soon to compare who can push furthest in the best time.
  • The Black Bird boss appears only in the Gauntlet (not endless).
  • Deep runs may carry “extra special rewards” (developer tease, Aug 14).

The Gardens

  • Survival-test mode: earn a Garden crate every 5 waves you survive.
  • Crates drop unique rewards (including the gardener’s hat below wave 50, needed for the Gardener easter egg).
  • Garden Missions were added to daily/weekly challenges on August 16, including wave-reached challenges and urn openings.

Tips

  • For endless, cover demons, undead and holy factions — faction coverage matters more as curse-stacked waves appear.
  • For the Gauntlet, prioritize units that scale with wave count and keep your best boss-killers (e.g. The Watcher) ready for Black Bird.